The New BBC Homepage
Filed under: Agency, Customer Engagement, Design/Creative, Useability
A little creative thought for a Monday morning.
As per my usual routine of coffee and a quick update on the weekends events, my chrome address bar is pointed at the BBC homepage. As ever, it knows who I am and why I have returned. I can browse the results from the rugby while skipping across the latest Science and Nature discoveries, all because like an old friend it knows what I like to talk about… but whats this… “Explore the new BBC homepage”. Oh dear, I have seen this all before, just when you are happy they want to change it.
“Try out our new homepage design”
Navigating through to the new design, I am immediately hit with the volume of content, everything from CBB’ies to the latest Eastender catchup. The page is headed by a large horizontally scrolling wealth of content, you will find all that the BBC has to offer with a quick left to right. Different size images give different weight to different content articles. It definitely looks clean and crisp but where is all the content that I know and love? It tells me I am in London, and that the weather that I can already see outside my window is slightly overcast, but other than that I could be anyone.
In short it would seem the BBC are following their own strategic ambitions of what content I find… not my ambitions. The BBC Homepage currently enjoys the accolade of “Most referenced site” when anyone wants to build their own company site. I fear they will loose this altogether if the beta site becomes a reality.
Any customer facing interaction point should be striving more and more to the utopian “one-to-one” conversation theory, you know who they are, and they know exactly who you are. It would seem the BBC are stepping in quite the oposite direction, as will I… iGoogle here I come.
Check out the BBC beta homepage at http://beta.bbc.co.uk/
Person Profile: Tim Young – Purestone Web Developer
Filed under: Agency, Customer Engagement, Customer Relationship Management, Design/Creative, Uncategorized
Tim Young recently joined Purestone as a web developer within the design and development team. Here are his thoughts on what it takes to be a developer and what he has been working on so far at Purestone….
What did you study, and why?
My education was more in the art and design side of things. I did an illustration degree but ended up doing more graphic design. After a couple of early IT related jobs I learnt to code websites. One of the interesting things about the web is just how much is out there that you can teach yourself.
Did you always have a career in digital in mind?
I think I was lead down this path by my geeky love of design and technology. I believe a mix of technical and design sensibilities gives you a great position from which to solve digital problems. I remember as a kid having a go on a friend’s computer with a photo program and being hooked.
What is your current role at Purestone?
At Purestone I am part of the web development team consisting of designers and web developers. I am what is known as a front end developer – the person who builds websites using code.
What is a front end developer and what does it involve?
The role of a web developer can be separated into the ‘front end’ and the ‘back end.’ The front end is the design, images, colours, buttons, forms, animations and content. Everything that a user of a website can see. The back end is the bit that you can’t see, the code that makes websites work. Once the web designers have created the flat visual images of how the website will look they hand this to the web developer who then works out how it is going to be built. Developers break the designs up into components and start to build them into a website using code. The website then needs to be tested in all different web browsers and mobile browsers to make sure that the site is accessible to everyone.
What skills does a web developer need?
A web developer needs to understand the best way to break a design into sections and code in HTML and CSS. They also need to be able to edit images and graphics in Photoshop. There are often design considerations that need to be added to during the build process. Its very important to think about the user when you approach a new project. Understanding the systems you are building within and optimising for the platform you are building for is another important skill.
What sort of projects do you work on at Purestone?
At Purestone my work can vary a lot. The majority of my work comprises of building websites but can also involve microsites, mobile sites, apps, games or anything online really. I can be working in a long project with a team doing a variety of tasks, or just working on my own on smaller projects. Most recently I have been building a new promotional website for a leading workwear and corporate clothing brand.
A great web experience begins with YOU!
Filed under: Agency, Customer Engagement, Customer Relationship Management, Design/Creative, Marketing Strategy
For most organisations – the question is no longer ‘Do you have a website?’ but ‘What kind of website do you have?’. The quality of an organisations online presence is now the defining business metric – where a small, agile organisation can outperform the largest brands through well considered, cleverly constructed campaigns which drive potential customers to specific content within their well designed, user-centric websites.
An organisation that underestimates the importance of its online brand value is one that risks its entire future.
A well designed website has the ability to transform any business or organisation
So where does great web design start? Great web design is more than great graphics, it’s more than sharp design, it’s more than interactivity. It’s the entire recipe that creates the succulent, moist cake that we call a great user experience.
No matter how good the design, a website may fail if it doesn’t deliver a great user experience. The process we follow is to get inside the mind of your consumer(s).
- How do they know your brand or organisation? Customer? Prospective Customer? Or just unknown to you?
- How are they finding you - search engine? Online advertising? E-marketing? Social media recommendations?
- What do they want from you? Product Information? Corporate information? Or simply where they can buy?
- What do we know about them ? Browser, search term, screen resolution, mobile device, IP address, time of search.
All this can be used to understand and define the likely user requirements and therefore the way in which we present information to them – through design, through interactivity, through engagement – and ultimately through a successful sale.
The three best tips for success?
1. Be your End User
Understand the requirements of your end users – regardless of what you sell. Undertake internal research, external focus groups & market research. Create user personas and use them to map the user journey.
2. Be your Competitor
Analyse your competitors activity – learn from their mistakes and benefit from their successes
3. Differentiate through Usability
Different users have different goals from your website. Present different but relevant information to users according to their browser, access method ( mobile or static) and search terminology.
Is this the beginning of the end for IE 6?
It would appear that the end is nigh for IE 6 (Internet Explorer) with Google announcing that it will not be supporting this problematic web browser from 1st March on both the Google Doc’s and Google sites apps.
Add to this that You Tube no longer supports IE 6 and you start to realise that some of the most heavily hit sites / applications are all ditching support for IE6.
With the realease of Windows 7 expect to see the current IE 6 user base (between 10% and 22% depending on whose statistics you see) diminish more over the coming months.
The full article / post can be viewed here
“What do I need a designer for?”
This is a question uttered by many of those who have at some time invested in a new brochure, website or maybe a logo. “I can do that myself” – and why not, you are entitled to do so, you have Microsoft Word, you know what looks good… right?
It is very easy to dismiss the creative craft as ‘fluffy’ and assume that any individual with a design program and an ounce of creativity merits the title ‘designer’. But perhaps the role of a designer needs to be considered a little deeper. Let’s start with when you need a designer: simply stated this is whenever a corporate asset is audience-facing. In the case of your website or company intranet, not only does design consider the creative elements like colours and logos, but it is also responsible for usability and accessibility. Usability because there is no sense in investing thousands of pounds in integrated state of the art online technologies if the user doesn’t know where to log in. Accessibility; not just about considering the blind using a website, this is also about people who are dyslexic requiring text to be laid out in a logical way, or those accessing your site through a mobile phone. These are all users, all must be considered. A designer is there to think about these people, and knows how to talk to them.
“Can I use anyone who calls themselves a designer?” Well that is entirely up to you. You may know a chap around the corner working from his bedroom who says he can do it for a song, but… if he was any good surely he would be working in a studio? It is important to feel confident that you are getting what is best for you and your business, and that it is being represented in a way that best reflects your service. Good design can enable your business to operate on many levels. Don’t let a poor design be the deciding factor in someone placing their business elsewhere.
Getting a designer with the right attributes to take your business forward is paramount; as I have said it is not just about the ‘fluffy’, although that is a large part of it, but also requires experience and understanding of what has come before. Deciding to include or exclude/avoid certain elements on this basis is critical to the success of a design and its impact with the target audience.

So simply taking a brief and deploying based solely on the requirements without considering historical elements can lead to ineffectual design. On the flip side of this, consideration/incorporation of what has come before can lead to a more successful result. An example of this is the 2008 Obama election campaign, which drew considerable inspiration from the Kennedy Campaign and the iconic imagery of Dr King Jr. This influences the target audience, promoting an emotional response and trust in something /someone they know little about, largely by association. This is no mistake, the designer with his understanding of design and historical knowledge was able to use it to great effect: experience can give you something a little more.
Understanding how to overcome challenges is another thing that comes with experience. These may be challenges faced many times before, but finding a fresh approach to a solution is what adds value. An example of this can be found in the TaylorMade Center of Excellence site; this is a professional fitting service offered to TaylorMade customers, their site needed to be an engaging brand supported flagship for the service and act as a transaction booking facility. The solution to this was developing a flash site that worked as an online brochure and information source, with frequent calls to action to a simple calendar based booking system. The culmination of which has surpassed revenue expectations in the first year.
Getting it right first time. Now this is something every designer strives towards, and the longer you have been a designer the better you become at taking a brief and ensuring you have all the elements you need to produce the goods at the first attempt. Experiencing the feeling of utter rejection when a client throws the best part of two weeks’ work to the floor and tells you, “I don’t like it but I am not sure why” gives you even more incentive to get it right. This is, however, all part of being a good designer; if you don’t fall, you can’t learn how to pick yourself up.
Ultimately, fifteen odd years’ training and learning and a team’s collaborative experience of working with some of the most difficult… sorry… selective clients gives good designers an understanding of what works and what doesn’t. Design is still very much a collaborative effort between the client and the creative; it needs to be based on trust and belief. When this works the results can be… more than you expected.
Bilbo
